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Spec ops the line sweetfx
Spec ops the line sweetfx




spec ops the line sweetfx

Spec Ops: The Line is a game that aims to inspire reflection by deliberately trying to create discomfort and displeasure in the player (Dyer, 2012 Garland, 2012 Klepek, 2012 Sicart, 2013, pp. When released, the game was not a big commercial success, but it has over the years since its release gained status as a classic.

spec ops the line sweetfx

Here, completing missions is a success in terms of game progression, but on the fictional level each completed mission spirals the protagonist “Captain Walker” down into the abyss of war crimes and eventually to a point where death may seem like the better end-game option. Spec Ops: The Line (Yager Development, 2012) is one such game. Failure can take place both on the level of gameplay and on the level of fiction, which opens up for the interesting possibility that when the player is successful, the protagonist fails (Juul, 2013, p. BASE jumping is dangerous, horror games are uncomfortable, and failure and the unpleasant feeling of inadequacy are integral parts of the gameplay experience (Juul, 2013, p. The idea that games and play are all about the fun and the safe has long been contested (e.g. Positive negative experiences, reversal theory, frame analysis, ethical game design, player studies, player experiences

spec ops the line sweetfx

The analysis shows how the game uses techniques connected to fabrication, the highlighting of negative consequences, and reversal to create a sense of complicity that creates a powerful experience of positive discomfort. This article documents how players report the positive discomfort of playing the third-person military shooter Spec Ops: The Line (Yager Entertainment, 2012), and analyses their descriptions with reference to the idea of “positive negative experiences” (Hopeametsä, 2008 Montola, 2010), “frame analysis” (Goffman, 1974 Björk, 2015), “reversal theory” (Apter, 1992), and the “theory of ethical game design” (Sicart, 2009, 2013). Please Log in or Create an account to join the conversation.The Positive Discomfort of Spec Ops: The Line by Kristine Jørgensen Abstract I just wish graphics card manufacturers would give us more algorithms, but I know that it is not their priority.

spec ops the line sweetfx

Spec ops the line sweetfx driver#

In this case graphics driver upsamples the original resolution to a higher one via Bicubic/Bilinear upsampling which looks ugly as hell. There are no tweaks or hacking methods to make them work in 1080p. Some older games do not support higher resolutions. But not that good with Dither and Film Grain shaders. Oh also with DSR, ReShade applies the shaders before downsampling which gives more accurate results with SMAA. And extra sharpening might be added with LumaSharpen. Smoothness between 17% and 25% are usually fine. Its only downside is, DSR uses a mix of nearest neighbor and gaussian algorithm with a smoothness setting. I am not an AMD user, therefore I don't know much about VSR, but NVIDIA's DSR technology is nicely implemented as far as I can tell. I think GeDoSaTo's only upside is lanczos downsampling which is sharper and more accurate compared to other downsampling methods.






Spec ops the line sweetfx